Run simulators on physical hardware
Xcode and simulators run in a physical macOS environment, with no virtualization layer in between. Workflows involving the GPU, display output, and simulator coordination don't need to adapt to how a shared VM exposes resources.
That doesn't mean every test will run faster automatically. Test volume, simulator concurrency, project dependencies, and memory usage still need to be validated against your project.
Validate first: archive and simulator test the same commit.